🥕 indicates improvements made based on community feedback. Thank you!
Known Issues
We've received reports of enemies moving outside of walls. We suspect this is caused by the new collision system introduced in 1.0.31 to fix the corner-stuck issue in the final stage, but we haven't yet pinpointed the exact cause. Our team has been testing continuously, but we haven't been able to reproduce the issue, which makes it difficult to identify the root cause. If anyone has recorded footage of a monster walking into a wall or spawning inside a wall during play, we'd greatly appreciate it if you could send us the video (along with your game version, system specs, whether you're using mods, etc.). It would be a huge help in resolving this bug.
1.0.33
Bosses
Demonic Grimoire
• Improved a miniboss pattern that could hit the player repeatedly in quick succession.
Qliphoth
• 🥕 Fixed an issue where the game could not be paused or abandoned when the player and the boss died at the same time.